This is an open access article distributed under the Creative Commons Attribution Licensewhich permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Abstract This study aims at reviewing the published scientific literature on the topics of a game development-based learning GDBL method using game development frameworks GDFs with the perspective of a summarizing a guideline for using GDBL in a curriculum, b identifying relevant features of GDFs, and c presenting a synthesis of impact factors with empirical evidence on the educational effectiveness of the GDBL method. After systematically going through the available literature on the topic, 34 relevant articles were selected for the final study.
Related Literatures 2D, 3D and 2. It truly had become a powerhouse industry and it sure would be for the coming years. With so much to choose from gamers of all sorts enjoy games through different platforms and kinds from 2D to the 3D games that now dominate the market and the concept of 2.
Amir Sharar also cited in his blog article Flashback: Why 2D… Sharar, ten reasons why 2D game development should still be considered in the future and what 2D games would be when developers would consider developing so.
The reasons are as follows: With the aforementioned statements to consider, 2D gaming still seems to be fit when it comes to market value and quality. That being said 3D games would seem more appealing to gamers since these games are visually more enhanced and well defined compared to 2D games.
But 3D games take longer time to develop and not to mention its control problems especially its camera functions since 3D games deal with multiple camera angles.
The emergence of 2.
According to an article written by Alec Barrett, The 2. Games that are considered 2.
Executive Summary In response to a legislative request, we reviewed the research literature on the topic of the possible link between violent video games and real-life violence. review of related literature and studies This chapter contains the review of related literature and related studies that contains relevant and useful information related in conducting and conceptualizing this study. Review of Computer Game Studies 3 extensive review of almost 30 years of computer game studies on effects. Positive or negative effects of diverse game contents will be reviewed individually.
You know, normally we think about stress as very negative. It makes us anxious or frustrated or burnt out.
However McGonigal still encourages everyone to play games due to its convincing benefits but also insists that people should only play on controlled number of hours. There are also indications that games aid students in their studies.
According to the Entertainment Software Association Games: Games use new technologies to incorporate principles crucial to human cognitive learning. In fact a game app that aims to reduce child obesity is already in the works as well as the game adaptation of the CSI TV series wherein the players learn to examine crime scenes and evidences, a game that aims to introduce to middle school children forensic sciences, also the game Budget Hero 2.
Some people might assume that playing video games are not good and almost always seen as an addiction but it cannot also be helped but see the benefits it gives to gamers. It is almost safe to say that the advantages of gaming are somehow recognized especially here in the Philippines where internet cafes are seen almost everywhere and the industry of game development are young.
Though all these claims also suggest to play games on moderation and still keep track of time, gaming has proven to people that when appropriately practiced and responsibly done then it can be a productive activity that would benefit many.
It is an IPhone game app patterned to the traditional Patintero street game that most Filipinos know how to play. Zeenoh purposely designed this app in order for Filipino children who forgot to play the game and also for those who unfortunately missed the chance of experiencing the game itself Patintero Playtime for… GDAP, Patintero Playtime offers a unique gameplay, though the rules of the original Patintero games apply power ups and human vs.
With this to consider, Filipinos are now more than ready to take on markets like the IPhone app store and others alike. It involves an object which is made out of rubber and washer sometimes a 5 centavo coin and a piece of candy wrapper.
The objective of the game is to kick the object upwards as long as it takes without the object hitting the ground, the one who kicks the object the longest time wins.
Sipa also features different levels that show different landmarks found in the Philippine like the Luneta, University of the Philippines, Quiapo Church and Mt. Tongits Game Tongits is a card game that originated in the Philippines. Since the advent of Poker app games on Facebook, developers reach out to Filipinos and made Tongits Wars.
Even though the mobile game did not quite sell it led him eventually to develop Tongits in Adobe Air which became popular and sold to fans of the game.Chapter 2 Review of Related Literature Foreign Literature The major curricular reform will occur in an attempt to make schools more flexible and responsive to individual student needs.
Nearly one-third of the elementary and junior high curricula will be eliminated with deep cuts in all major subjects%(6).
Transcript of Effects of Playing Online Games towards the academic perform. Effects of Playing Online Games towards the academic performance of the Grade 7 and 8 students.
Scope and Delimitation Review of Related Literature The Research Design. Research suggests that a minority of Internet game players experience symptoms traditionally associated with substance-related addictions, including mood modification, tolerance and salience. International Journal of Computer Games Technology is a peer-reviewed, Open Access journal that publishes original research and review articles on both the research and development aspects of games technology covering the whole range of entertainment computing and interactive digital media.
Related Literature About Online Games - Download as Word Doc .doc /.docx), PDF File .pdf), Text File .txt) or read online. literature4/4(13). 8 CHAPTER 2 Review of Related Literature and Studies Related Study (Foreign) As of today, most people relate online games to low academic performance.
Through the years, studies have yielded different results. Some of them say that they are co-related when some say that they are not%(1).